
Impostor
Find the clue that came from outside the secret.
3–6 players · ~5–15 min · Competitive · Easy to learn

LINKROUND · PARTY
Social deduction, table talk and wonderfully awkward reveals.

Find the clue that came from outside the secret.
3–6 players · ~5–15 min · Competitive · Easy to learn

Describe the answer without touching the banned words.
2–6 players · ~5–15 min · Competitive · Easy to learn

Vote for the player who best fits the prompt.
3–6 players · ~5–15 min · Competitive · Easy to learn

Read the performance and race to name the action.
2–6 players · ~5–15 min · Competitive · Easy to learn

Guess early from the fewest clues.
2–6 players · ~5–15 min · Competitive · Easy to learn

Read the room and vote with the crowd.
2–6 players · ~5–15 min · Competitive · Easy to learn

Find a valid answer nobody else will choose.
2–6 players · ~5–15 min · Competitive · Easy to learn

Pick a side and discover where the room lands.
2–6 players · ~5–15 min · Competitive · Easy to learn

Vote on bold opinions and match the room.
2–6 players · ~5–15 min · Competitive · Easy to learn

Answer privately before the group verdict appears.
2–6 players · ~5–15 min · Competitive · Easy to learn

Race to find five valid answers before time runs out.
2–6 players · ~5–15 min · Competitive · Easy to learn

Write three stories and fool the room with one invention.
3–6 players · ~5–15 min · Competitive · Easy to learn

Ask carefully, narrow the field and name the secret.
2–6 players · ~5–15 min · Competitive · Easy to learn

Choose a silent target, then survive the detective’s accusation.
4–6 players · ~5–15 min · Competitive · Easy to learn