
Checkers
Capture, crown and outmanoeuvre the other side.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

LINKROUND · CLASSIC
Familiar boards rebuilt for one shared room and many phones.

Capture, crown and outmanoeuvre the other side.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Find the winning drop before the room blocks it.
2 players · or 2 teams · ~2–5 min · Competitive · Easy to learn

Claim boxes and keep control of the chain.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Find the winning square or stop three in a row.
2 players · or 2 teams · ~2–5 min · Competitive · Easy to learn

Roll, race, capture and bring every runner safely home.
2 players · or 2 teams · ~15–30 min · Competitive · Easy to learn

Search the opposing sea grid and sink the hidden fleet.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Link matching edges without blocking the board.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Use neighbouring counts to uncover safe ground and avoid every mine.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Count the stones and choose the strongest sowing move.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Use the dice to race, block and bear off.
2 players · or 2 teams · ~15–30 min · Competitive · Some learning

Play the complete classic of checks, tactics and checkmate.
2 players · or 2 teams · ~15–30 min · Competitive · Some learning

Bracket rival discs and turn the board your colour.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn

Form mills, remove rivals and reduce them to two.
2 players · or 2 teams · ~5–15 min · Competitive · Some learning

Build one uninterrupted line of five stones.
2 players · or 2 teams · ~5–15 min · Competitive · Easy to learn